Skip to content

Ancestral Soul

Ancestral Souls are sorcerers whose innate abilities draw the spirits of their ancestors to them. It is the most common and oldest form of sorcerer among the Dark Elves of Chardenfell. Those who survive the ordeal form a symbiotic relationship, harnessing the power of their ancestor spirits while having their soul slowly drained away by them.

Restriction: Only Dark Elves should take this subclass unless there is a really good reason otherwise.

Level 3: Ancestral Soul Spells

In your list and always prepared:

  • Sorcerer Level 1: Inflict Wounds
  • Sorcerer Level 3: Ray of Enfeeblement
  • Sorcerer Level 5: Spirit Guardians
  • Sorcerer Level 7: Guardian of Faith
  • Sorcerer Level 9: Conjure Spirit

Level 3: Spirit Visage

As a bonus action, you can attempt to scare an enemy you can see within 30 feet of you. The target must make a successful Wisdom Saving Throw against your Spell Save DC, or they will have a disadvantage on ability checks and attack rolls until the start of your next turn. This power can be used a number of times equal to your proficiency bonus and all expended uses recharge on a long rest

Level 6: Vengeful Spirits

As a bonus action, you can call forth the spirits inside you for up to 1 minute. You target a 15 foot cube that you can see within 100 feet and fill it with vengeful spirits. Any hostile creature entering or starting their turn in the area takes 2d6 + your Charisma modifier necrotic damage (half that on a successful Charisma Saving Throw against your Spell Save DC. Each turn, you can use a bonus action to move the vengeful spirits' area by up to 30 feet. The power can be used once per a long rest and additional times by spending 4 sorcery points.

Level 14: Soul Drain

Once per turn when you kill a creature with a spell of level 1 or higher, you gain 1 sorcery point. The creature killed must be higher than CR 1/2.