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Character Creation

The standard 5.2 character creation process is modified in the following ways to make it easier for new players to follow, as well as allowed experienced players more dynamic choices.

Heroic Ability Generation

New PCs generate their ability scores by rolling what is known as an "array" from dice. The procedure to generate an array is as follows:

  1. Roll 10d6, keep the highest 3. Record the score on a sticky note.
  2. Then roll 8d6, 6d6, 4d6, 3d6, and 3d6. Keep the highest 3 each time. Record each result on the stick note. You should have 6 random ability scores between 3 and 18 now.
  3. If you do not have at least two scores that are 15 or higher, you can re-roll your entire array. Or you can use this array: 17 (+3), 15 (+2), 14 (+2), 10 (+0), 10 (+0), 8 (-1)
  4. Given the 6 scores you generated, assign them to the 6 abilities in any way you desire.

Classes

See narrative notes for Classes in the land of Chardenfell. There are also new Subclass Options, but those are not important until 3rd level.

Backgrounds

Your background can be anything you want. Think "former pirate", "former priest", or something along those lines. You can be as vague or specific as you desire! With it, you get:

  • 2 skill proficiencies
  • One of the standard Languages
  • A tool proficiency and the appropriate tools for it if your intelligence is 10 or more
  • An Explorer's Pack or similar relevant pack
  • 50 GP

Species

The world of Chardenfell has a modified list of Species for PCs to choose from.

Feat

Choose any of the origin Feats (Tough is recommended for new players).

Spell Casters

Note the Restricted Spells.