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Combat Clarifications

I will use side initiative, so the PCs will act as a group, and then the GM will have the NPCs act as a group. The GM will decide which group acts first based on the circumstances and the narrative, initiative rolls and surprise rules or otherwise ignored. Powerful creatures will generally have special reactions that let them counterattack during the players turn.

Also, I use a wide variety of 3rd party Monsters and instead of legendary resistances, I use Sly Flourish's Dreadful Blessings.

Maps (No Grids)

I do not use gridded play, as I have found it causes more friction than it solves. Instead, I used miniatures to represent relative positioning and the distances are more rough estimates in feet, rounding in favor of the players. Generally, things are either 5, 10, 30, 60, or 100 feet away; or very far away but within sight.

AOE Without a Grid

From the Lazy GM Resource Doc.

  • Tiny Area: 1 or 2 creatures (cloud of daggers)
  • Small Area: 2 creatures (burning hands, thunderwave)
  • Large Area: 4 creatures (cone of cold, fireball)
  • Huge Area: Everyone (circle of death, earthquake)
  • Short Line: 2 creatures (wall of fire)
  • Long Line: 3 creatures (blade barrier, lightning bolt)