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College of Skrym

High in the frigid north, the College of Skrym is founded in one of its largest cities, Solitude of the far north. Living and studying in the north comes with its own challenges, and the bards that attend this college are taught how to endure the harsh conditions while rallying their allies to keep pushing through.

Level 3: Bonus Proficiencies

When you join the College of Skrym at 3rd level, you gain proficiency with medium armor, as well as martial weapons.

Level 3: Fighting Style

You gain a Fighting Style feat of a specialty of your choice.

Level 6: Disarming Charm

You gain the ability to use your Charisma to cause your enemies to falter. As a reaction, when a creature attacks you with a melee strike, you gain a +2 bonus to your AC until the start of your next turn.

You can use this feature an amount of times equal to your Charisma modifier (minimum once). You regain any expended uses when you finish a long rest.

Level 14: Battle Anthem

You gain the ability to use your instruments or voice to inspire your allies in the heat of battle. As an action, all allies or enemies within 60 feet of you that can see and hear you, gain one effect of your choice for the duration of the anthem. The effect lasts up to 1 minute, as though you are concentrating on a spell. As an action on your following turns you can change the effect of your Battle Anthem.

Anthem of War. Each ally that can see and hear you gains advantage on attack rolls for the duration.

Anthem of Protection. Each ally that can see and hear you gains a +2 bonus to their AC for the duration.

Anthem of Intimidation. Each enemy that can see and hear you has disadvantage on saving throws for the duration.

Once you use this feature, you must finish a long rest to be able to use it again.