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Law Domain

The Law domain focuses on protecting the innocent and punishing the guilty, granting powers and spells to control and tame the unlawful. It is one of the more common domains of the clerics of the Tribunal Temple in modern times.

Level 3: Law Domain Spells

In your list and always prepared:

  • Cleric Level 1: Command, Detect Magic
  • Cleric Level 3: Hold Person, Zone of Truth
  • Cleric Level 5: Dispel Magic, Fear
  • Cleric Level 7: Banishment, Guardian of Faith
  • Cleric Level 9: Hold Monster, Dispel Evil and Good

Level 3: Unyielding Enforcer

Proficient in Intimidation. Advantage on Intimidation checks. Advantage on rolls to resist being shoved or moved by magical means.

Level 3: Holy Retribution

When a melee attack damages you, you can use your reaction to expend a use of Channel Divinity and strike back using a melee weapon. This attack deals an additional 2d6 + cleric level force damage.

Level 3: Force of Law

You may expend a use of Channel Divinity when casting a spell to impose disadvantage on one target's saving throw.

Level 6: Word of Law

You may use a bonus action to break the spellcasting concentration of an enemy.